Industry projects

Little Nightmares 3

4th-year internship project

Team: 2 people


Time: 40 weeks

Engine: Unreal Engine 4

Role: Engine Programmer

My contributions:

- Profling and getting the project to run smoothly on Switch, PS4, and Xbox One 

- Getting multiplayer to work on all the mentioned platforms.

School projects

Bewildered


3rd-year project

Team: 21 people


Time: 32 weeks

Engine: Unreal Engine 4

Role: AI/Gameplay Programmer

My contributions:

- Make the monster AI architecture(STUP) together

  with Mike van der Maas

- Implement a part of the monster AI using the

  STUP architecture

Custom Engine

2nd-year project

Team: 7 people

Time: 16 weeks

Role: Tools/AI Programmer

My contributions:

- Simple input system for PS4

- Audio on PS4

- Pathfinding

Sugar Blast

2nd-year project

Team: 23 people

Time: 24 weeks

Engine: Unreal Engine 4

Role: AI Programmer

My contributions:

- Make the BakerBot AI

- Bug fixing

- Create prototypes for the project but non of the       ideas from it ended up in the final product

Finders Keepers

1st-year project

Team: 9 people

Time: 8 weeks

Engine: Unreal Engine 4

Role: Gameplay Programmer

My contributions:

- The wall climbing for the frog

- Making the particle effects

- Making sure the double jump works as intended

Personal projects

Infinite hallway

The models were made by me in Blender with the materials from Poliigon. This was made as a part of the Hololive audition with this as background for the video. I was not expecting to succeed and just wanted to do it for fun.