4th-year internship project
Team: 2 people
Time: 40 weeks
Engine: Unreal Engine 4
Role: Engine Programmer
My contributions:
- Profling and getting the project to run smoothly on Switch, PS4, and Xbox One
- Getting multiplayer to work on all the mentioned platforms.
3rd-year project
Team: 21 people
Time: 32 weeks
Engine: Unreal Engine 4
Role: AI/Gameplay Programmer
My contributions:
- Make the monster AI architecture(STUP) together
with Mike van der Maas
- Implement a part of the monster AI using the
STUP architecture
2nd-year project
Team: 7 people
Time: 16 weeks
Role: Tools/AI Programmer
My contributions:
- Simple input system for PS4
- Audio on PS4
- Pathfinding
2nd-year project
Team: 23 people
Time: 24 weeks
Engine: Unreal Engine 4
Role: AI Programmer
My contributions:
- Make the BakerBot AI
- Bug fixing
- Create prototypes for the project but non of the ideas from it ended up in the final product
1st-year project
Team: 9 people
Time: 8 weeks
Engine: Unreal Engine 4
Role: Gameplay Programmer
My contributions:
- The wall climbing for the frog
- Making the particle effects
- Making sure the double jump works as intended